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- Path: news.icon-stl.net!usenet
- From: wmaddock@icon-stl.net (William F. Maddock)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: GIMME' THE A TO Z ON CREATING AN EXCELLENT AMIGA GAME!
- Date: 25 Feb 1996 20:27:29 GMT
- Organization: iCON, a service of St. Louis Internet Connections
- Message-ID: <1349.6629T860T867@icon-stl.net>
- References: <4glcs9$c58@mozo.cc.purdue.edu>
- NNTP-Posting-Host: dialup-106.icon-stl.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 24-Feb-96 02:51:05 stud@expert.cc.purdue.edu David Strickler wrote:
-
- >
- > Hello, my Amiga friends, how are you doing? What's that? You're
- > happy that you own an Amiga? That's good, good ... that's good to
- > hear. I'm happy to own one, too.
- >
- > Now, here is what I'm interested in. I'd like to make a game that
- > will be created exclusively for the Amiga and will be so
- > innovative and appealing that it will stomp the other platforms.
- > I have the creative part down, but I'm up for suggestions. Also,
- > I need to better understand the coding side of things, as well as
- > the business end of the game making world. Any help will be
- > beneficial!
-
- Whatever else you do, make certain that it can be run from a Harddisk and that
- it doesn't shut down workbench.
-
- Go through the OS.
-
- Less important would be allowing the user to choose the screenmode via the
- screenmode database.
-
- Perhaps include, 24bit, HAM8 and HAM6 graphics. Depending on the install
- choices made, *one* of these would be installed to the Harddrive.
-
- > Thanks!!!
- >
- > Dave.
-
- >Any more responses?
-
-
-
-
-
- The opinions expressed are not necessarily
- those of the Gateway Amiga Club,Inc. or its members.
- William F. Maddock Editor in Chief GAC FLAK wmaddock@icon-stl.net
- The Newsletter of the Gateway Amiga Club, Inc. www.icon-stl.net/~wmaddock
-
-